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Eldoria · the way in

How party mode
works

It isn't a game — it's the room. Everyone joins one lobby, votes for what to play, plays it, and when it's over the same crowd votes again. Nobody scans a code twice all night.

2–8 players one TV, a phone each 8 games on the ballot about a minute to decide

Why bother

One room, all evening

You can open any game straight from the home screen, and that's fine for one game. The trouble starts at the end of it: somebody wants a different one, the TV goes back to the menu, a new room opens with a new code, and eight people dig their phones back out.

Party mode is the fix. The room outlives the game. Whatever you play, the code and the roster stay put — so “right, what next?” is a vote on the TV rather than a five-minute reset.

The loop

Vote, play, vote again

1

Start a party on the TV

The big button at the top of the home screen. You get a four-letter room code and a QR code, exactly as you would for any single game — this lobby just doesn't know yet what it's a lobby for.

The TV, waiting for players The party mode lobby on a TV: a QR code, the room code, and four joined players each with a coloured chip
The host's phone The host's phone in the party lobby, with a button reading Vote on a game
2

Everyone takes a ballot

The host opens the voting and every phone gets the same list. Tap one. Change your mind as often as you like — the last tap is your vote — and the TV tallies as they come in, with names showing on the cards so you can see who voted for what.

The ballot only lists games this crowd can actually play. With two of you, the three-player games aren't on it. Games you've already played tonight are marked as played, but stay votable — a good game deserves a rematch.

The TV tallying live The party voting screen on a TV: a card per game with its tagline and vote count, names under the games that have votes, and a count of votes in
Your ballot A phone ballot listing the games with player counts, one of them highlighted as this player's pick
3

Most votes wins — and a tie goes to the wheel

The vote closes on its own once everybody is in, or the host can close it early for whoever has wandered off. If two games are level, the winner is drawn at random and the TV spins a wheel over the games that were tied.

A tie being settled The party reveal screen on a TV: a headline reading it's a tie, let the wheel decide, the two tied games, and the winner announced underneath
4

The host takes everyone over

One tap and the whole room moves to the winning game's own lobby — same code, same players, same colours. Nobody rejoins. From there the host sets the length and presses start, exactly as if they'd opened that game on the TV themselves.

Landed in the winner's lobby The TV after the handover: the winning game's own lobby with the same four players already in it
The host, mid-handover The host's phone on the reveal screen, with a button to set up the winning game

The handover deliberately stops at the lobby rather than starting the game. That lobby is where the length picker lives, and it's the last chance to notice that somebody's phone has gone to sleep.

5

When it's over, go round again

Every game's final screen offers the host two buttons, whatever you were playing:

Vote for another game Straight back to a fresh ballot with the same roster. This is the loop.
Restart the lobby Empties the room so a new crowd can join on the same code. Anyone still holding the old room on their phone is asked to rejoin.

Once a room has been through a vote, the vote is where it goes home to — so restarting the lobby lands you back at a ballot rather than at whatever you happened to open first.

What's on the ballot

The games, and who they fit

Everything in the catalog, filtered to the crowd in the room. Each one has its own how-to if you want the rules before you vote.

GamePlayersWhat it is
Wordsmiths 3–8 Everyone gives a one-word clue — just don't match anyone else.
Wavelength 3–8 One clue, one spectrum — dial in where your psychic is pointing.
Hot Streak 2–8 One card too many and your streak goes up in smoke.
Play Nine 2–8 Golf with cards — match your columns and shoot for the lowest score.
Letter Rip 2–8 Letters hit the screen — write the word nobody else thought of.
Turf 2–8 Paint the grid — but a square two of you grab turns to mud.
Hunt 4–8 Hide in the house — then write the clue only your team can read.
Kalookie 2–8 Contract rummy — and every card you throw away goes under the hammer.

The party lobby lets in anyone who could play anything on that list, which is why it says 2–8 players. A room of two will find a shorter ballot than a room of five.

Tips

Running a good party

Start here, not with a game

There's no cost to it: if the room votes for the game you were going to open anyway, you've lost ten seconds. If it doesn't — or if anybody wants a second game — you've saved the whole rejoining ritual.

Get everyone in before opening the vote

The room stops taking new players the moment a game begins. The lobby is the only door, so latecomers should be waved in during the ballot, not after.

The host can close a vote early

One person's phone will always be face down on a sofa. The host's ballot has a close the vote now button underneath — use it rather than waiting.

A tie is a feature

Nobody has to be talked round and nobody has to concede: two votes each and the wheel decides. If you actually want a particular game, the way to get it is to convince somebody, not to hold out.

Play the short games first

A ten-minute game leaves the room wanting another vote. An hour of Play Nine ends the evening whether you meant it to or not. Save the long one for when the ballot has thinned out.

“Played” isn't “finished”

The ballot marks what you've already had tonight, but it's a note rather than a rule. A rematch is usually the most popular thing on the list — especially after a game somebody lost narrowly.

In short

The five things to remember

  1. One lobby, one code, all evening.
  2. Everyone votes on their phone; the TV tallies live.
  3. Only games this many players can play are on the ballot.
  4. Most votes wins; a tie goes to the wheel.
  5. When the game ends, vote again — nobody rejoins.