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Eldoria · a party game for the TV

How to play
Wordsmiths

One player doesn't know the word. Everybody else writes one clue for it — and any two clues that turn out to be the same idea are both thrown away. The guesser only ever sees what survived. You're all on the same side.

3–8 players one TV, a phone each 4, 8 or 12 rounds about 10 minutes co-operative — one shared score

The whole game in one picture

Good clues cancel each other out

The secret word is VOLCANO. Four people wrote a clue for it without talking to each other, and two of them had the same thought.

What four people wrote
eruptArya
mountainBran
lavaDaenerys
lavaEddard
→
What the guesser gets to read
eruptArya
mountainBran
lavaduplicate
lavaduplicate

Both copies go, not just the second one — so the person who wrote the obvious clue has cost the team as much as the person who copied them. That single rule turns “think of a good clue” into “think of a good clue nobody else will think of”, which is a much harder and much funnier problem.

Setting up

Getting everyone in

1

Open Wordsmiths on the TV

Pick Wordsmiths from the party-games home screen. The TV shows a four-letter room code and a QR code — that's everything anyone needs.

2

Everyone joins from their phone

Scan the code or type the address in, put a name in, and you're on the TV. The colour beside your name is yours for the whole game — it's the colour your clue card wears when the round is revealed.

The TV, waiting for players The Wordsmiths lobby on a TV: a QR code, the room code, and five joined players each with a coloured chip
3

The host picks a length and starts

Whoever joined first is the host, and the host's phone is the only one with buttons on it. They choose 4, 8 or 12 rounds and press start. After that the host only taps to move between rounds.

The guesser's chair goes round the room in a shuffled order, and it keeps going until the round count runs out. So a short game with a big crowd means some people never take the chair — which is why the order is drawn rather than being the order you joined in.

The loop

What happens in a round

Four beats, about a minute each, and everybody's role swaps as the chair moves on.

1

One player becomes the guesser

The TV names them. They're the only person at the table who doesn't get the word — their phone says so, and then asks them to sit on their hands for a minute.

The TV while the team writes The Wordsmiths TV during clue giving: the round number, the line naming Cersei as the guesser, four name chips with hourglasses, and a count of clues in
A clue-giver's phone A phone showing the secret word Volcano, a clue box with the word erupt typed into it, and a Lock in clue button

The word sits blurred on the clue-givers' phones until you tap the box — so you can hold your phone up in a room with the guesser in it without giving the game away.

2

Everyone else writes one word

One word. Hyphens and apostrophes are fine — well-being and o'clock both pass — but two words don't, and neither does the secret word itself or anything within a whisker of it. Up to 24 letters.

With 4 players or fewer there are only one or two people writing, so you each write two clues instead — the guesser needs something to work with.

Locking in isn't final: the button turns into Update clue and you can keep rewriting until the last person is in. Nothing is revealed to anybody while you do.

Locked in, still editable A phone after locking a clue in: the button now reads Update clue and a line says how many players it is still waiting on
3

The clashes get struck out

The moment the last clue lands, every clue is compared with every other one and the collisions are struck — all of them, not one of each pair. A clue that gives the secret word away goes too. Whatever's left goes up on the TV, in the writers' colours, with a count of how many were cancelled but not what they were.

What the guesser reads The Wordsmiths TV during guessing: two surviving clue cards, mountain and erupt, and a line reading two clues cancelled, revealed after the guess
4

The guesser gets one shot

One guess, typed on their phone, and that's the round. Spelling is forgiven — a guess a letter or two out from the word still counts, and so does a plural or a close derivative. The team either scores the round or doesn't.

The reveal, with the struck clues shown at last The Wordsmiths result screen: a correct verdict, the word Volcano, the guess, two surviving clues and two struck lava cards marked duplicate
The guesser's phone A phone showing the guesser pill, an instruction to read the clues on the TV, a text box and a Submit guess button

Only now does the table find out what was cancelled — which is the best part of the round, and the reason to write your clue down even if you suspect somebody else has had the same idea.

The rule everything hangs on

What counts as the same clue

It isn't just identical words. Two clues collide when they're the same word inflected or misspelled — so nobody can dodge the rule by bolting an S on the end. What matters is the front of the word: two clues that agree on their opening and differ only near the end are treated as one idea. Words that part company early — rhymes, anagrams — are two different clues and both stand.

These two cluesCollide?Why
lava · lavaYesThe same word.
castle · castlesYesOne is the other with an ending on it.
colour · colorYesThe same word, spelled two ways.
trap · trapsYesSame stem, and the difference is all in the tail.
hot · hatYesOne letter, near the end of a short word. Close enough.
rat · tarNoSame letters, different word — nothing in common at the front.
moon · noonNoRhymes aren't the same idea. Both stand.
strap · scrapNoOne letter apart, but they part company at the front.

A clue is also struck if it's too close to the secret word — the word itself, a plural of it, or anything a couple of letters away. There's no penalty beyond losing the clue, so an accident costs the team one card, not the round.

When it all goes wrong

Every clue struck

Sometimes a word is so obvious that everybody writes the same thing and the guesser is handed a blank board. That's a wipeout, and the guesser gets a way out: their phone offers Skip this round alongside the guess box.

A skipped round comes out of the bottom of the score — it isn't a miss, it's a void. The collision was the clue-givers' doing and there was nothing to guess from, so it would be unfair to hang it on the one person who never saw a clue. They can still take a wild swing if they fancy it.

Scoring

One shared score, and a grade

Nobody scores individually. Every round the guesser gets right is one point for the whole table, and at the end the score is put over the rounds that counted — skipped rounds having dropped out — and turned into a letter.

GradeYou gotOut of 8
A90% or better8
B75–89%6–7
C60–74%5
D40–59%4
Funder 40%0–3
The last screen of the night The Wordsmiths finished screen: a large letter grade, a caption, and the final score out of the graded rounds

Because the score is shared, there's nothing to be gained by looking clever on your own. A brilliant clue that gets struck is worth exactly as much as no clue at all.

Tips

Playing it well

The first word you think of is the trap

So is the second, if it's a synonym of the first. For VOLCANO, lava is written by half the room. Go one step sideways — Pompeii, Iceland, hot — and you'll survive.

Look at who's writing

You can't talk about the word, but you know the people. If somebody at the table is going to write the obvious clue, let them have it and take the odd angle yourself. Two clue-givers who read each other well are worth more than four who don't.

Plurals don't save you

castles collides with castle, and trapping with trap. If your only idea is a version of the obvious word, you're already in the collision — pick a different idea instead of a different ending.

Weird beats precise

A clue only has to survive and point. A strange, specific, personal association does both — nobody else will write Dad or Tuesday — where a careful, accurate definition is exactly what the person next to you is also writing.

Two clues each is two chances to clash

At a small table you write two, and the pair are compared against everything else on the board — including each other's second clue. Make them different kinds of clue, not two goes at the same one.

Guessers: count the cancellations

The TV tells you how many clues were struck. Three cancellations out of four means the word is something everybody has an obvious association with — which is a real hint about the word from the one clue you can still read.

Spelling is not the enemy

Guesses are matched forgivingly — a letter or two out still counts, and so does a plural. Say the word you mean and don't spend your one shot worrying about the spelling.

Nothing is lost by locking in early

Your clue stays private until every clue is in, and you can rewrite it as many times as you like before then. There's no advantage to holding it back and no information to be had from going last.

In short

The six things to remember

  1. One player is the guesser and doesn't see the word.
  2. Everyone else writes one word — two each at a small table.
  3. Clues that are the same idea are all struck out.
  4. The guesser reads the survivors and gets one guess.
  5. Every clue struck? The guesser may skip, and the round doesn't count.
  6. One score for the whole table, graded A to F.